

The Master System as well, for that matter, but that was Nintendo not giving a damn. It's not surprising on the SNES, since in Europe the Mega Drive was king. Curiously, Giants like Capcom and Konami rarely cared at all, but you would imagine that there would be a ton of developers who wanted to continue this trend on MegaDrive as well? Maybe most had just decided that it's not worth the effort at this point? Notable examples would be Tecmo, Taito, Natsume, SunSoft and of course Nintendo who did it for practically every game they released after Zelda 1. It's funny though considering how many developers went all in trying to optimize their gameplay for 50hz releases on the NES from the late 80s on. At the time I knew nothing about the 50hz issue, obviously, but I doubt Square's programmers included a check that would speed up the music on a PAL console. Is it wrong to assume that SNES handles this issue entirely by hardware (I'd assume the code just loads the entire track into memory and tells the console to initialize it, but I don't know anything about SNES hardware)? The earliest example I recall of this was then Final Fantasy 6 (III) came out and the opera would desync when playing the game here in Europe, with the music ending long before the scene. I didn't know about the software check to adjust music timing, which explains why I thought the audio timing was independent on 50/60hz. I do share your experience, though, and always played my PAL titles in 60hz without any noticeable issue.

Darius - ©TAITO CORPORATION 1986, 2019 ALL RIGHTS RESERVED.When you live in Europe and have a crapton of PAL MegaDrive titles, you do actually, yeah. Tetris - Tetris ® & © 1985~2019 Tetris Holding.

Road Rash is a trademark of Electronic Arts Inc. Road Rash - © 1993, 2019 Electronic Arts Inc. Monster World IV - ©SEGA ORIGINAL GAME©LAT. 1989, 2019 ALL RIGHTS RESERVED. REPROGRAMMED GAME©SEGA. Wonder Boy in Monster World - ©SEGA ORIGINAL GAME©LAT. Mega Man: The Wily Wars - ©CAPCOM CO., LTD. Street Fighter II: Special Champion Edition - ©CAPCOM U.S.A., INC. Earthworm Jim™ is a registered trademark of Interplay Entertainment Corp. Earthworm Jim - ©1994-2019 Interplay Entertainment Corp.

Streets of Rage 2 - ©SEGA MUSIC©YUZO KOSHIRO. Super Fantasy Zone - ©1992-2019 SUNSOFT ©SEGA. World of Illusion Starring Mickey Mouse and Donald Duck - ©SEGA. Castle of Illusion Starring Mickey Mouse - ©SEGA. ToeJam & Earl - ©ToeJam&Earl Productions, Inc.©SEGA. Castlevania: Bloodlines – ©Konami Digital Entertainment. Ecco the Dolphin was originally created by Ed Annunziata. or its affiliates.Įcco The Dolphin – ©SEGA. SEGA, the SEGA logo and Genesis are either registered trademarks or trademarks of SEGA Holdings Co., Ltd.
